Elements of ‘interactive drama’: Behind the Virtual Curtain of Jupiter Green

Christy Dena

Abstract


Immediately after I registered online for ‘Australia’s first web-based drama’, I received an email from Old Norm, a fictional character in Jupiter Green, a fictional apartment block (Anonymous, 2004c). Old Norm, the caretaker, let me know that ‘there’s pretty much no limit to where you can go. You’ve got permission to snoop about wherever you like’. So I did, both within the work and beyond. I read the emails and SMS messages of the Jupiter Green residents, chatted with them via email and through a forum, spied alongside them through a web-cam and even sent a confession to one of the characters. I also checked the source code of the web-pages, discovered every website connected to the work, researched the creators and recorded every screen of the massive work. I’ve spent weeks in the audience, behind the curtain and loitering in the neighborhood. This essay is a review of the work and a snapshot of the theories and methods of ‘interactive drama’.

Full Text:

PDF

References


Anonymous. 'Oz Project', Carnegie Mellon University, (2002), http://www- 2.cs.cmu.edu/afs/cs.cmu.edu/project/oz/web/oz.html

Anonymous. 'About Jupiter Green', CitySearch, (2004a),

http://www.jupitergreen.citysearch.com.au/

Anonymous. 'A First for Australian Drama', Screen Hub, June 18 (2004b), http://www.screenhub.com.au/news/newsarticle_sendfriend.asp?newsID=2659 [registered users only]

Anonymous. 'Media Release: Australia's First Web Based Drama Series Launched', CitySearch, 15th June 2004 (2004c),

http://www.citysearch.com.au/jupitergreen

Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature (Maryland: Johns Hopkins University Press, 1997)

Clark, Herbert H. 'How Do Real People Communicate with Virtual Partners?' presented at Proceedings of 1999 AAAI Fall Symposium, Psychological Models of Communication in Collaborative Systems, North Falmouth, Mass., (American Association for Artificial Intelligence, 1999)

Coleridge, Samuel Taylor. Biographica Literaria (Oxford: OUP, 1907 [1817]) Cover, Rob. 'New Media Theory: Electronic Games, Democracy and Reconfiguring the Author-Audience Relationship', Social Semiotics,14 2 (August, 2004): 173-191.

Csikszentmihalyi, Mihaly. Flow: The Psychology of Optimal Experience (New York: Harper, 1990)

Dena, Christy. 'Who's Driving This Engine?' ABC Arts Online (2003), http://abc.net.au/arts/strange/articles/engine.htm

Douglas, Jane Yellowlees and Andrew Hargadon 'The Pleasures of Immersion and Engagement: Schemas, Scripts and the Fifth Business', Digital Creativity, 12 3 2001): 153–166. http://web.nwe.ufl.edu/~jdouglas/dc12303-Douglas.pdf

Douglas, Jane Yellowlees. '“How Do I Stop This Thing?": Closure and Indeterminacy in Interactive Narratives', in George Landow (ed.) Hypert/Text/Theory (Baltimore: Johns Hopkins University Press, 1994), 159-188.

Douglas, Jane Yellowlees 'Gaps, Maps and Perception: What Hypertext Readers (Don't) Do', Perforations 2 3 (1992): http://www.pd.org/topos/perforations/perf3/douglas_p3.html

El-Nasr, Magy Seif. 'Story Visualization Techniques for Interactive Drama' presented at AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, 25-27 March (Northwestern University, 2002b), http://www.qrg.northwestern.edu/aigames.org/papers2002/SSS202MElNa

Gerrig, Richard J. and David N. Rapp 'Psychological Processes Underlying Literary Impact', Poetics Today, 25 2 (Summer, 2004): http://muse.jhu.edu/journals/poetics_today/toc/poet25.2.html [registration needed]

Jenkins, Henry. 'Transmedia Storytelling', Technology Review (2003a), http://www.technologyreview.com/articles/wo_jenkins011503.asp

Jenkins, Henry. 'Why the Matrix Matters', Technology Review (2003b), http://www.technologyreview.com/blog/blog.asp?blogID=1089

Kelso, Margaret Thomas, Peter Weyhrauch and Joseph Bates (1992) 'Dramatic Presence' [CMU-CS-92-195], School of Computer Science, Carnegie Mellon University, Pittsburgh, PA, Technical Report, Available at: http://www-2.cs.cmu.edu/afs/cs.cmu.edu/project/oz/web/overview2.html (Originally appeared in PRESENCE: The Journal of Teleoperators and Virtual Environments, Vol 2, No 1, MIT Press)

Kress, Gunther R. and Theo Van Leeuwen. Multimodal Discourse: The Modes and Media of Contemporary Communication (London: Arnold, 2001)

Kuiken, Don , David S. Miall and Shelley Sikora 'Forms of Self-Implication in Literary Reading', Poetics Today, 25 2 (Summer 2004): http://muse.jhu.edu/journals/poetics_today/toc/poet25.2.html

Lane, Jo. 'Lab.3000 Seminar: Converging Entertainment Models', 17 June (Melbourne: ACMI, 2003)

Lane, Jo. 'Dollars and Sense Panel', Film Victoria Digital Media Fund's Content in Context: Broadband in Use, July 1 (Melbourne: 2004)

Laurel, Brenda (1986) 'Towards the Design of a Computer-Based Interactive Fantasy System' [Ph.D.] Drama Department, Ohio State University, Columbus, Ohio

Mateas, Michael (2002) 'Interactive Drama, Art, and Artificial Intelligence' [Ph.D.] School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. [Online] Available at: http://www- 2.cs.cmu.edu/~michaelm/publications/CMU-CS-02-206.pdf

Mateas, Michael. 'A Preliminary Poetics', in Noah Wardrip-Fruin and

Harrigan, Pat, First Person : New Media as Story, Performance, and Game (Cambridge, Mass.: MIT Press, 2003), Also Online at: http://www.electronicbookreview.com/v3/servlet/ebr?command=view_essa y&essay_id=mateas

MacDonald, Carolyn. 'Fat Cow Motel site most visited television website in history of ABC Online', Australian Broadcasting Channel (ABC TV), 20 August (2003), http://www.abc.net.au/corp/pubs/s1001843.htm

McGonigal, Jane. ''This Is Not a Game': Immersive Aesthetics and Collective Play' presented at MelbourneDAC, the 5th International Digital Arts and Culture Conference, RMIT, Melbourne, Australia, 19 - 23 May (School of Applied Communication, RMIT, 2003), http://hypertext.rmit.edu.au/dac/papers/McGonigal.pdf Also Available at: http://www.fineartforum.org/Backissues/Vol_17/faf_v17_n08/reviews/mcgo nigal.html

Meadows, Mark Stephen. 'Game Complement to A.I. (Loosely Called the Beast or Cloudmakers) [Interview with Elan Lee and Adrian Hon]', in Pause & Effect: The Art of Interactive Narrative (Indianapolis, Ind.: New Riders, 2003a), 131-138.

Monique. 'Where's Everyone From?' posting to Jupiter Green Forum, 26 July (2004), http://www.jupitergreen.citysearch.com.au/forums/ [need registration]

Montfort, Nick. 'Interactive Fiction', Electronic Book Review, 5 July 2004, http://www.electronicbookreview.com/v3/servlet/ebr?command=view_essa y&essay_id=montfort

Murray, Janet Horowitz. Hamlet on the Holodeck: The Future of Narrative in Cyberspace (New York: Free Press, 1997)

Place, Nick. 'Jupiter Green', Melbourne, 1, October (Melbourne: Viamedia Melbourne, 2002)

Robertson, Kylie. 'Re: Interview Questions', personal email to Christy Dena, Sept 26 (2004a)

Robertson, Kylie. 'Re: 3 More Questions', personal email to Christy Dena, Oct 18 (2004b)

Ryan, Marie-Laure. Narrative as Virtual Reality : Immersion and Interactivity in Literature and Electronic Media (Baltimore: Johns Hopkins University Press, 2001)

schraefel, m.c., Leslie Carr, David De Roure and Wendy Hall 'You've Got Hypertext', Journal of Digital Information, 5 1 (July 16, 2004): article 253. http://jodi.ecs.soton.ac.uk/Articles/v05/i01/schraefel/

Simpson, Mark. 'Australia's First Interactive Broadband Drama Series???' posting to Jupiter Green Forum: General, July 29 (2004), http://www.jupitergreen.citysearch.com.au/forums/viewtopic.php?t=18 [registered users only]

Stern, Andrew. 'That Darn Conundrum', posting to Grand Text Auto, Oct 22 (2003), http://grandtextauto.gatech.edu/2003/10/22/that-darn-conundrum/

Sullivan, Tom. 'Word of the Year: Blog', InfoWorld, 2 December 2004, http://weblog.infoworld.com/techwatch/archives/000854.html

Tabbi, Joseph. Cognitive Fictions (Minneapolis: University of Minnesota Press, 2002)

Tan, Ed S.-H. 'Film-Induced Affect as a Witness Emotion', Poetics, 23 1-2 (January, 1995): 7-32.

Vargas, Elizabeth. 'People of the Year: Bloggers', ABC News, 30 Dec (2004),

http://abcnews.go.com/WNT/PersonOfWeek/story?id=372266&page=1

Walker, Jill. 'How I Was Played by Online Caroline', jill/txt, (2003), http://huminf.uib.no/~jill/txt/onlinecaroline.html [Also published in

Pat Harrigan and Noah Wardrip-Fruin (eds). First Person: New Media as Story, Performance and Game (Cambridge, Mass.: MIT Press, 2003)]

Weizenbaum, J. 'Eliza—a Computer Program for the Study of Natural Language Communication between Man and Machine', Communications of the Association for Computing Machinery 9 1 (January 1966): 36-45, http://i5.nyu.edu/~mm64/x52.9265/january1966.html



Wheatley, Jason. 'Love Cuts', NIDA, AFTRS and Brainwave Interactive, (2002),

http://www.nida.com.au/lovecuts/index.html


Refbacks

  • There are currently no refbacks.